|Species||Human / Plant|
|First Appearance||Nature Warrior (ft. General's Journey)|
Crymsia is the main protagonist of the Nature Warrior subplot, being a knight from the deceased and burnt Floral Kingdom. Due to her importance as a character in Nature Warrior, she also sports a minor role in General's Journey and its sequels, including Judgement Day.
Crymsia stars in this subplot as the main protagonist. She attempts fighting off the Chival forces and keeping in touch with the Moonlapse to accomplish her goals. She also fights for the burnt Floral Kingdom to keep her code of honor, and attempts to cut through the evil masterminds of Naxaz.
Crymsia has a rather minor role, serving as the occasional partner for Oshelia later in the fiction.
Crymsia appears as one of this game's various characters.
Crymsia is a tall, light tanned warrior with long milky hair to her sides, and has a strong bronze mask covering her fragile yet beautiful sanguine eyes. The clothes she wears are composed of jade colored leaves with prolonged barbs tightening them all together. Her ears are those of a cats', and function identically to. Flowing behind her is a long, viridescent cape that flows in the wind. Feathers run down the back of her head and all the way to the center of her spine.
Crymsia is not without an outstanding number of abilities at hand. Physically, Crymsia can slash hard with her sacred Rose Blade, and she can wrap enemies around in thorns and absorb their health or whip them harshly. Her light weight and great agility allow her to strike with such speed that ones that blink don't even get to see her attack. While she's held back by being very frail and prone to being torn apart, she can overcome this with the right movements and strategies.
She is also a medical doctor, and is one of the few to not make this fact obvious. Her back has vines and herbs growing within, and as such that part of her body can be opened up, at the cost of pain. Aloe vera, elderberries and papaya are just a few of the things that she can grow. Some drawbacks include limited space and the fact that her cures take a long while to fully grow.
Even though she comes across as extremely intimidating due to her fierce and proud appearance, she is actually quite friendly and gestures with kind movements and grace to her friends and even to strangers, although can change stance if those strangers are enemies. She helps any hero in need and supports just about every good being in the dimension. She is very easy to befriend and talk with, but she will never hesitate to argue and break up with friends if they do something very wrong.
Relationships with other characters
She tends to get along well with Penny, and whilst they don't interact often, it's suggested that they're really good friends. Crymsia sometimes worries about her safety though, granted that Penny doesn't have any known powers or ways to fight back.
Crymsia is quite fond of Strike and his polite manners, but is not fond of his underage smoking habits and his general lacking of common sense. They get along fairly well on adventures.
Crymsia dislikes Nightshade for his malicious intentions on wanting to kidnap her, and avoids him if possible. If cornered, she fights with so much vigor that no one can ever keep up with her.
- Crymsia's design is referencing that of Lucina from Fire Emblem and Roserade from Pokémon.
|Characters | Those in italics are deceased.|