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General's March is a spin off of General's Journey focusing on the first generation.  Unlike the other works, it is a video game, and stars General Scotch and his friends in a high speed race against time to prevent the world from being taken over by Commander Alien.  Released in late 2019, it is a multi path storyline with multiple paths to choose from different starting locations, all ending in defeat of the commander, or something quite related.

Gameplay

General's March has fast paced two dimensional gameplay with puzzle objectives.  Every character has their own missions and abilities, forming uniqueness to the gameplay.  No character has the same exact style of gameplay.

Scotch

Scotch's gameplay is mixed in style, having mixes of all stats and having both capabilities on the ground and in the air, although he's better on the ground.  His health is neat and he fights with a melee style.  Scotch is the game's only default character.

Scotch attacks mostly with his Dark Blade, a powerful weapon that can be upgraded to drain energy from foes.  He can utilize his dark powers to travel illogically upward, allowing himself to avoid various types of trouble.  His bombs aren't very strong, but can chew through defenses rather easily even if high health would be a problem.

Oshelia

Oshelia is a very fast character who attacks with ranged tools, specifically water.  While not being powerful at all, she holds well as a defense and can survive plenty of attacks.  She can attack well from both the air and the ground.

Oshelia can toss water far distances to push back foes, and can wrap nearby ones in a vortex to slowly drain their health.  She can bounce pretty high, and use her water powers to form pillars underneath herself to obtain higher places.  A quick small shield can be formed with her water powers to momentarily block projectiles.

Mega

Mega is a brilliant defense, able to block plenty of attacks, although his health is quite low.  His attacks from the air can go from lightning to hail and back again, but his specialty is in melee combat, where he attacks with exceptionally powerful moves with both his hands and blades.

Mega can form trails of lightning, then ride them and gain extreme surges in speed.  While his speed is originally lacking, the speed built from lightning makes up from it, and he can dash forward through the air.  Mega is capable of triple jumping, and this really compliments his main ability.

Keil

While Keil suffers from low defenses and only moderate health, her power alone is destructive and quite maddening.  Her ranged bombs are the best in the game and she can burn up weak structures with a much needed flamethrower.  While somewhat difficult to control due to her being slippery, she's a very powerful character and is among the best to use in combat sessions.

Keil has no real special abilities barring the ones mentioned above, but instead Keil can gather elixers along the way that grant boosts to a random statistic.  While these boosts are minor, they never stop going up and this can make Keil very powerful, very tanky, very speedy, or a combination of the three!  These boosts are lost only if Keil happens to pick up a certain elixer that disguises itself among the others so that the player can't identify it as bad, so taking up elixers means much risk.

Snickers

Snickers, like Keil, is a powerhouse, although he isn't quite as destructive. Instead, his role is more of a sniper's, and is much easier to control and can hold up defenses better, although he slouches in speed.

Snickers can utilize fire to become faster, although he takes some damage whilst doing so, although it won't matter much because his health is pretty high. He can also warp small distances to escape trouble, although he will only stop when he reaches a wall, and this isn't always useful.

Syande

Syande is very similar to Scotch stat wise, being a mixed character. Unlike him however, she tends to be better at the air, much better than with the ground. Like him, she is melee based and can fight bare handed or with weapons like swords.

Syande's most unique ability is to fly. She can soar through the air, clang to walls and climb them, and glide off of them. She can descend any time in the air, and even attack with her weapons, but it's best for her to bite as it is a health draining attack.

Brook

Brook, like Oshelia, is really fast. Not quite as fast actually but he holds more power than her, enabling more use as a battler. He is more melee based, and can pack quite the punch. Most movements are on the ground.

Brook may be reliant on strength, but it's rather limited. He can toss enemies from afar and hook his foes, much different from any other character, but the more he attacks within a small period of time, the weaker his attacks get, and he needs to focus his energy again. If he lets himself overcharge, he can preform a very strong series of slams that will overtake most enemies' health.

Pierce

Pierce has superb defenses, and while having low health, possesses more speed than Mega.  He can glide short distances in the air, and attack with ranged weapons.  Unfortunately, he has low power, which limits any form of combat style.

He can glide through the air as mentioned before, although he cannot climb walls or actually fly like Syande can.  Despite this he can warp a shadow force around himself, and lash it out to take out low health foes or leave dents in bulky ones.

Characters

There are a grand total of eight characters in the game, and most must be achieved by different means and methods.  Out of all of them, Scotch is the only default character, which is fairly obvious.

General's March ~ Snickers
Snickers
Class Power
Fmtn Mix
Style Ranged
Health High
Stats ★★★ ★★☆ ★☆☆
Defeat him.
General's March ~ Scotch
Scotch
Class Mix
Fmtn Ground
Style Melee
Health Moderate
Stats ★★☆ ★★☆ ★★☆
Available by default.
General's March ~ Oshelia
Oshelia
Class Speed
Fmtn Mix
Style Ranged
Health High
Stats ★☆☆ ★★☆ ★★★
Rescue from imprisonment.
General's March ~ Mega
Mega
Class Defense
Fmtn Air
Style Melee
Health Low
Stats ★★☆ ★★★ ★☆☆
Collect 20 medallions.
General's March ~ Keil
Keil
Class Power
Fmtn Ground
Style Ranged
Health Moderate
Stats ★★★ ★☆☆ ★★☆
Defeat her.
General's March ~ Syande
Syande
Class Mix
Fmtn Air
Style Melee
Health Moderate
Stats ★★☆ ★★☆ ★★☆
Recruit with Scotch.
General's March ~ Brook
Brook
Class Speed
Fmtn Ground
Style Melee
Health Moderate
Stats ★★☆ ★☆☆ ★★★
Rescue from imprisonment.
General's March ~ Pierce
Pierce
Class Defense
Fmtn Air
Style Ranged
Health Low
Stats ★☆☆ ★★★ ★★☆
Beat C. Alien with all chars.

Stages

There are a total of twelve stages in the game, all of which can be accessed at different times barring Commander's Defense once you clear the first level, Chaotic City.  The ten middle stages can be visited and completed in any order, although some of them are definitely tougher than others and have set difficulties to warn the player of their danger levels.

Chaotic City Level Number 1
Areas 3
Difficulty ★☆☆☆☆
A burning city that serves as the first location of the game. It is a fast paced world with several quick paced platforming sections and burning obstacles. It's pretty easy to complete though despite the burning landscape around the player. Later on an invasion will make this level harder to cope with.
Maha Desert Level Number 2
Areas 2
Difficulty ★★☆☆☆
A scorching hot desert with a sun that damages the player via massive heat as they move onward. Scorpions, snakes, and the like all threaten the player, and the night will sometimes bring hail to the table. Avoid cactus and take shelter into shade whenever you can to remove burns from the heat's intensity.
Perilous Shoreline Level Number 3
Areas 3
Difficulty ★☆☆☆☆
A decently lengthy shoreline with multiple piranhas awaiting the player's entrance into the crowded waters. It doesn't offer much other than autoscrolling platforming, which should be handled carefully by the player. Occasionally, waves will rise up and attempt to catch the player off guard...
Mutated Jungle Level Number 4
Areas 4
Difficulty ★★★☆☆
Mutated Jungle is quite the boost in challenge, for the floor is naught but a watery swamp with dangerous animals lurking in it. The player must swing around vines, zip from location to location, and fend off monkeys and snakes that attempt to get in the player's way. Avoid any aliens.
Pumpkin Village Level Number 5
Areas 6
Difficulty ★★☆☆☆
Pumpkin Village is a huge place, not meant for the faint of the heart. Ghosts and tombstones raid the ground, making the area hard to trespass without taking damage. The player can ride minecarts to pass through the area faster. There are many gas traps in the level, be aware of their ever-lurking presence.
Aurora Glacier Level Number 6
Areas 2
Difficulty ★★★☆☆
Aurora Glacier is the sixth stage, and possesses a great amount of hazards in the skiing sections. There are plenty of hostile animals in the stage, and the cold blizzard infested air will attempt to freeze you if not damage you. Amazingly, you can ski on the water as well! Isn't that great?...oh okay fine.
Shiver Temple Level Number 7
Areas 4
Difficulty ★★★☆☆
Aurora Glacier's temple is no easy hassle either, with frozen architecture everywhere to be seen and many icy rails to grind. The cold atmosphere starts affecting your character's movements if you stay in place, so keep moving to ensure your warmth. Traps and dead ends liter the level, so always be aware of where you are.
Mysterious Grotto Level Number 8
Areas 5
Difficulty ★★★★☆
Deep within the temple there lies a cave which holds many wild animals and exhibition missions. Jumping over bottomless pits, riding mine carts, and exploring ancient chambers form most of the level's structure. At times, you'll need to escape floods of lava and that kind of thing. Avoid being slow at all costs.
Magma Ruins Level Number 9
Areas 4
Difficulty ★★★☆☆
A bunch of bubbling magma setting atop fragile stone makes up this stage. Many puzzle elements hang about in this stage, and try to get around the perplex structure of the level. Avoid the skeleton inspired enemies and escape anything that's about to collapse. Invincibility can be obtained from glowing red spaces. Stay on alert of ambushes.
Ancient Elevator Level Number 10
Areas 3
Difficulty ★★★★☆
This cautiously slow elevator is filled to the brim with dangerous enemies that you must overcome and defeat. Occasionally parts of the elevator will fall apart from being abandoned by its creators. Rare weapons occasionally show around, pick them up when you notice them. DO NOT TOUCH THE ROPES. You will die doing so.
Dark Base Level Number 11
Areas 6
Difficulty ★★★★☆
This ancient base was once the home of evil aliens who have disrupted the time and flow of Zonar itself. Many booby traps still hang around the area and are planned to take the player down. Even if you avoid those, be aware of the various abandoned alien experiments that have remained...and a robot copy of General Snickers himself.
Commander's Defense Level Number 12
Areas 5
Difficulty ★★★★★
Here it is, the final showdown! You spend most of this level running and fighting, and you must keep going forward before gates shut in front of you. Use your strongest abilities to make it through, and break through the hordes of foes that lie ahead of you. It's not a long level but it makes use of all your abilities. Go forward and win, dude! You got this!

Weapons

There are a wide assortment of weapons in General's March, twelve melee weapons and twelve range weapons, with one exclusive weapon per character, leading to a total of thirty two weapons overall.

Melee

Ranged

Exclusives

  • The Illusion Blade ~ This long blade slashes through enemies for high damage, and also forces the spirits out of enemies if it attacks at its strongest point; the tip of the blade.  This is Scotch's weapon.
  • The Hydro Ring ~ This ring forms rings of water which pulse forward and confuse enemies.  This is Oshelia's weapon.
  • The Shocker Sword ~ This sword paralyzes enemies upon contact, and while it doesn't do much damage its swinging can be heavily spammed.  This is Mega's weapon.
  • The Gum Bomb ~ The Gum Bomb can be fired remotely anywhere, and wherever it lands, it explodes into a somewhat radius of gum, able to slow fast enemies or altogether cease the movement of slower foes.  This is Keil's weapon.
  • The Fire Lance ~ The Fire Lance is forced into enemies to heavily burn them, and attacks with high vigor.  This is Snickers' weapon.
  • The Vampiress Screecher ~ The Vampiress Screecher fires large blasts of screeches, momentarily paralyzing enemies as well as slightly damaging them.  This is Syande's weapon.
  • The Brute Hammer ~ The Brute Hammer is held back, then swung forward with such measure that almost nothing can survive it.  This is Brook's weapon.
  • The Psychic Laser ~ The Psychic Laser confuses enemies' movement and slightly damages them and has a chance of burning.  This is Pierce's weapon.

Enemies

There are a total of sixty enemies in the game, each categorized by "Offense", "Defense", and "Speed".  Different stages have different enemies.

  1. Corrupted Soldier
  2. Corrupted Officer
  3. Wild Shepherd
  4. Security Drone
  5. Typical Alien
  6. Shocker Scorpion
  7. Hoppin' Cactus
  8. Hunger Bat
  9. Rabid Rattlesnake
  10. Alien Soldier

Bosses

There is one boss at the end of each level.  Each boss has a set amount of HP and they all attack in different ways, meaning the player must analyze their strategies.

  • Alpha Alien
  • Scorp King
  • Mecha Piranha
  • Keil
  • Pumpkinbot
  • Glacination
  • Freeze Queen
  • General Snickers
  • Magmus
  • Omega Alien
  • Slyne
  • Commander Alien

Soundtrack

The eternity of General's March's soundtrack was composed by Shoji Meguro, the creator of Persona 3's soundtrack. The tracks were released in their own disc sold publicly in stores, the disc entitled "Brink of War: General's March OST". The main theme became a remastering of "Youth".

Trivia

  • General's March was originally planned as an RPG.

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