General's March has fast paced two dimensional gameplay with puzzle objectives. Every character has their own missions and abilities, forming uniqueness to the gameplay. No character has the same exact style of gameplay.
Scotch's gameplay is mixed in style, having mixes of all stats and having both capabilities on the ground and in the air, although he's better on the ground. His health is neat and he fights with a melee style. Scotch is the game's only default character.
Scotch attacks mostly with his Dark Blade, a powerful weapon that can be upgraded to drain energy from foes. He can utilize his dark powers to travel illogically upward, allowing himself to avoid various types of trouble. His bombs aren't very strong, but can chew through defenses rather easily even if high health would be a problem.
Oshelia is a very fast character who attacks with ranged tools, specifically water. While not being powerful at all, she holds well as a defense and can survive plenty of attacks. She can attack well from both the air and the ground.
Oshelia can toss water far distances to push back foes, and can wrap nearby ones in a vortex to slowly drain their health. She can bounce pretty high, and use her water powers to form pillars underneath herself to obtain higher places. A quick small shield can be formed with her water powers to momentarily block projectiles.
Mega is a brilliant defense, able to block plenty of attacks, although his health is quite low. His attacks from the air can go from lightning to hail and back again, but his specialty is in melee combat, where he attacks with exceptionally powerful moves with both his hands and blades.
Mega can form trails of lightning, then ride them and gain extreme surges in speed. While his speed is originally lacking, the speed built from lightning makes up from it, and he can dash forward through the air. Mega is capable of triple jumping, and this really compliments his main ability.
While Keil suffers from low defenses and only moderate health, her power alone is destructive and quite maddening. Her ranged bombs are the best in the game and she can burn up weak structures with a much needed flamethrower. While somewhat difficult to control due to her being slippery, she's a very powerful character and is among the best to use in combat sessions.
Keil has no real special abilities barring the ones mentioned above, but instead Keil can gather elixers along the way that grant boosts to a random statistic. While these boosts are minor, they never stop going up and this can make Keil very powerful, very tanky, very speedy, or a combination of the three! These boosts are lost only if Keil happens to pick up a certain elixer that disguises itself among the others so that the player can't identify it as bad, so taking up elixers means much risk.
Snickers, like Keil, is a powerhouse, although he isn't quite as destructive. Instead, his role is more of a sniper's, and is much easier to control and can hold up defenses better, although he slouches in speed.
Snickers can utilize fire to become faster, although he takes some damage whilst doing so, although it won't matter much because his health is pretty high. He can also warp small distances to escape trouble, although he will only stop when he reaches a wall, and this isn't always useful.
Syande is very similar to Scotch stat wise, being a mixed character. Unlike him however, she tends to be better at the air, much better than with the ground. Like him, she is melee based and can fight bare handed or with weapons like swords.
Syande's most unique ability is to fly. She can soar through the air, clang to walls and climb them, and glide off of them. She can descend any time in the air, and even attack with her weapons, but it's best for her to bite as it is a health draining attack.
Brook, like Oshelia, is really fast. Not quite as fast actually but he holds more power than her, enabling more use as a battler. He is more melee based, and can pack quite the punch. Most movements are on the ground.
Brook may be reliant on strength, but it's rather limited. He can toss enemies from afar and hook his foes, much different from any other character, but the more he attacks within a small period of time, the weaker his attacks get, and he needs to focus his energy again. If he lets himself overcharge, he can preform a very strong series of slams that will overtake most enemies' health.
Pierce has superb defenses, and while having low health, possesses more speed than Mega. He can glide short distances in the air, and attack with ranged weapons. Unfortunately, he has low power, which limits any form of combat style.
He can glide through the air as mentioned before, although he cannot climb walls or actually fly like Syande can. Despite this he can warp a shadow force around himself, and lash it out to take out low health foes or leave dents in bulky ones.
There are a grand total of eight characters in the game, and most must be achieved by different means and methods. Out of all of them, Scotch is the only default character, which is fairly obvious.
There are a total of twelve stages in the game, all of which can be accessed at different times barring Commander's Defense once you clear the first level, Chaotic City. The ten middle stages can be visited and completed in any order, although some of them are definitely tougher than others and have set difficulties to warn the player of their danger levels.
There are a wide assortment of weapons in General's March, twelve melee weapons and twelve range weapons, with one exclusive weapon per character, leading to a total of thirty two weapons overall.
- The Illusion Blade ~ This long blade slashes through enemies for high damage, and also forces the spirits out of enemies if it attacks at its strongest point; the tip of the blade. This is Scotch's weapon.
- The Hydro Ring ~ This ring forms rings of water which pulse forward and confuse enemies. This is Oshelia's weapon.
- The Shocker Sword ~ This sword paralyzes enemies upon contact, and while it doesn't do much damage its swinging can be heavily spammed. This is Mega's weapon.
- The Gum Bomb ~ The Gum Bomb can be fired remotely anywhere, and wherever it lands, it explodes into a somewhat radius of gum, able to slow fast enemies or altogether cease the movement of slower foes. This is Keil's weapon.
- The Fire Lance ~ The Fire Lance is forced into enemies to heavily burn them, and attacks with high vigor. This is Snickers' weapon.
- The Vampiress Screecher ~ The Vampiress Screecher fires large blasts of screeches, momentarily paralyzing enemies as well as slightly damaging them. This is Syande's weapon.
- The Brute Hammer ~ The Brute Hammer is held back, then swung forward with such measure that almost nothing can survive it. This is Brook's weapon.
- The Psychic Laser ~ The Psychic Laser confuses enemies' movement and slightly damages them and has a chance of burning. This is Pierce's weapon.
There are a total of sixty enemies in the game, each categorized by "Offense", "Defense", and "Speed". Different stages have different enemies.
- Corrupted Soldier
- Corrupted Officer
- Wild Shepherd
- Security Drone
- Typical Alien
- Shocker Scorpion
- Hoppin' Cactus
- Hunger Bat
- Rabid Rattlesnake
- Alien Soldier
There is one boss at the end of each level. Each boss has a set amount of HP and they all attack in different ways, meaning the player must analyze their strategies.
- Alpha Alien
- Scorp King
- Mecha Piranha
- Freeze Queen
- General Snickers
- Omega Alien
- Commander Alien
The eternity of General's March's soundtrack was composed by Shoji Meguro, the creator of Persona 3's soundtrack. The tracks were released in their own disc sold publicly in stores, the disc entitled "Brink of War: General's March OST". The main theme became a remastering of "Youth".
- General's March was originally planned as an RPG.